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Save time with our Autorigger!
Create a usable rig in Autodesk Maya within minutes. Position your joints, bind your mesh, and you're good to go!
What does it do?
This tool is a script written with Python, Pyside2, and QT. The script creates a skeleton in 3D space and allows the user to move it to fit any biped character model they desire. The tool also allows the user to choose which type of controllers they want to use for their character and lets them resize them after. After the user has configured the rig to fit their character, the tool will bind their model to the rig and it will be ready to animate! Here is a time-lapse of the tool being used to create a rig for the character Tahoro:
Bug report and find help with our FAQ!
Search through some of our commonly asked questions and even ask your own!
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